#1 A Year of Rain: Network Optimisation » CS:GO Matches Predictions and Betting Tips » 2020-09-06 17:54:53

Aale#Haptomo
Replies: 0

CS:GO Matches Predictions and Betting Tips.
CS:GO Matches Predictions and Betting Tips.
CS:GO Matches Predictions and Betting Tips.
CS:GO Matches Predictions and Betting Tips.
or  to display times in your timezone.
Friday 04th 3:00 pm                                                                                                                                                  Saturday 05th 8:00 am                                                                                                                                                  Saturday 05th 11:30 am                                                                                                                                                  Saturday 05th 3:00 pm                                                                                                                                                  Saturday 05th 3:00 pm                                                                                                                                                  Sunday 06th 8:00 am                                                                                                                                                  Sunday 06th 11:30 am                                                                                                                                                  Sunday 06th 3:00 pm                                                                                                                                                  Tuesday 08th 8:00 am                                                                                                                                                  Tuesday 08th 11:30 am                                                                                                                                                  Tuesday 08th 3:00 pm                                                                                                                                                  Tuesday 08th 3:00 pm                                                                                                                                                  Wedne.

© 2018 Remember to play responsibly

18+ Age Restriction.
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#2 071 Dungeon Crawl Classics Part 1 » Vanuit Pro-Feel is een talentenkoffer ontwikkeld » 2020-09-06 16:27:56

Aale#Haptomo
Replies: 0

Zorg.
RegiCare voor de zorg.
Voor zorginstellingen is RegiCare ideaal: één gebruiksvriendelijk systeem voor groepsactiviteiten, individuele ondersteuning en vrijwilligerswerk.
Door de toenemende werkdruk bij zorginstellingen komt de aandacht voor het dagelijks welzijn weleens in de knel.
Daarom is de vrijwillige inzet van mensen cruciaal voor het persoonlijk welzijn van mensen die aan zorginstellingen zijn toevertrouwd.
De vraag naar vrijwilligers bij zorginstellingen neemt derhalve toe en de zorginstelling is er veel aan gelegen haar vrijwilligers te koesteren.
Dat is het aanknopingspunt van onze vrijwilligersoplossing: vrijwilligers koesteren.

Binnen RegiCare staat de vrijwillige inzet op een aantal plaatsen centraal

RegiMatch is bedoeld om vraag en aanbod van vrijwilligers te matchen.
RegiVrijwilliger is in feite de personeelsregistratie voor vrijwilligers, inclusief dossiers, declaratiemogelijkheden en overzichten (activiteiten per vrijwilliger, vrijwilliger per coördinator, vrijwilligers per locatie, etc.)                                                               Onze vrijwilligersoplossing voor de zorg.
Vanuit Pro-Feel is een talentenkoffer ontwikkeld.
Deze koffer bevat alle ingrediënten die nodig zijn om het vrijwilligerswerk binnen uw organisatie naar de “voorkant” te plaatsen.
Door middel van ondersteuningsprogramma’s voor vrijwilligerscoördinatoren, trainingen, apps en handvatten wordt het vrijwilligerswerk versterkt.
Dit alles wordt aangeboden binnen het abonnement op onze vrijwilligersoplossing.

Laat u verrassen middels een presentatie vanuit Pro-Feel

De “weg” naar een geoptimaliseerde en intensievere inzet van vrijwilligers wordt dan in detail met u doorgenomen.
Op deze wijze worden inhoud, ambitie en techniek gecombineerd.
Het aantal (met name één op één) vrijwilligers zal daardoor toenemen in de komende jaren.
voor u.
[email protected]                                                                                                                                                                    [email protected]
Copyright © 2020 AdSysCo B.
V.
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#3 071 Dungeon Crawl Classics Part 1 » Εξειδικευμένα στελέχη της Atlantis Engineering » 2020-09-06 16:21:05

Aale#Haptomo
Replies: 0

Καλώς Ήρθατε στην Atlantis.
[email protected].
Services.
Maintenance Consulting.
Εξειδικευμένα στελέχη της Atlantis Engineering.

Σε ένα ευρύ φάσμα της Συντήρησης και του Asset Management

μπορούν να ενισχύσουν την ομάδα κάθε έργου και να προσδώσουν προστιθέμενη αξία στην προσπάθεια των στελεχών κάθε εταιρίας.
Change Management.
Πίσω από κάθε έργο στην περιοχή της συντήρησης κρύβονται άνθρωποι που καλούνται να αλλάξουν «συνήθειες».
Από το να εφαρμόσουν μία νέα διαδικασία μέχρι να λειτουργήσουν ένα καινούργιο λογισμικό.
Project Management.
Η σωστή διαχείριση ενός έργου μπορεί να εγγυηθεί την τήρηση των χρονοδιαγραμμάτων, τον συντονισμό των μελών της ομάδας και την αποφυγή περιττών ενεργειών.
Software support.
Η επιτυχία κάθε έργου πληροφορικής στο χώρο της συντήρησης προϋποθέτει την ολοκληρωμένη παροχή ανάλογων υπηρεσιών σε όλο τον κύκλο του έργου.
Maintenance Seminar.
Η ανάπτυξη μιας ολοκληρωμένη σειράς σεμιναρίων σε θέματα Maintenance & Asset Management έρχεται να υποστηρίξει τα στελέχη επιχειρήσεων που θέλουν να εισαχθούν και καταρτιστούν στις σύγχρονες μεθοδολογίες και πρακτικές που εφαρμόζονται διεθνώς.
Annual Maintenance Conference.

Από το 2004 και κάθε χρόνο η ATLANTIS Engineering διοργανώνει το Maintenance Forum

ένα συνέδριο – θεσμό στο χώρο της συντήρησης / asset management.
Η ATLANTIS Engineering από το 1996 υποστηρίζει αποτελεσματικά όλες τις εταιρίες που θέλουν να μετατρέψουν το Asset Management σε εργαλείο ανταγωνιστικότητας και επίτευξης παγκόσμιων αποδόσεων.
Email:  [email protected].

@2017 Atlantis - by             Subscribe to our Newsletter

#4 Novartis enlists the help of Aridhia’s DRE in Data Science and AI Challenge » Pagina niet gevonden - Achteraf Betalen » 2020-09-06 16:06:48

Aale#Haptomo
Replies: 0

(19).
(12).
(12).
(9).
(8).
(8).
(8).
(7).
(7).
(7).
Archief Maand selecteren oktober 2017 september 2017 augustus 2017 april 2015 maart 2015 oktober 2014 augustus 2014.
© 2017 Achteraf Betalen.
Alle winkels waar je achteraf kunt betalen op één plek.

#5 Casino Forum » the historical baseline and stability of the KPIs » 2020-09-06 15:49:53

Aale#Haptomo
Replies: 0
Using KPI-based inspections to establish operational performance assurance

August 4, 2020.
Recent events have caused the industry to take a fresh look at the cost/benefit of an array of standard practices, including rig inspections.
Two distinct approaches are commonly considered when seeking to improve the cost/benefit of rig inspections:    Reducing the cost of inspection inputs – This approach employs two tactics: i) squeezing the supply chain to reduce costs and ii) minimizing POB and travel expenses through remote inspection procedures.
Increasing the value of the inspection outcomes – This is primarily achieved by improving the inspection process so that the results provide greater certainty about overall condition and capability, and more importantly, that operational performance and safety will be met for the duration of the contract.
Choosing to focus on reducing input costs can have more immediate impact, but much greater value is realized through improvements to the inspection process.
Improved operational results from a well-designed inspection program combined with preventative measures and ongoing compliance monitoring dwarfs the cost of the assurance activity itself.
These results include increased certainty about ongoing operational performance, i.e., fewer surprises resulting in schedule delays and cost overruns.
Realizing these benefits can transform discrete, unrelated inspection activities from a cost of doing business into an investment in a cohesive performance assurance program with a lower total cost of ownership.     In general, inspections can be designed and executed to provide one of two outcomes – situational awareness or operational integrity.
A “situational awareness” outcome provides an evaluation of the capability of a rig with respect to what is known at that moment.
A significant downside to this outcome is that it provides only a limited ability to anticipate performance beyond the very near-term future.
An “operational integrity” outcome incorporates situational awareness, but also provides an evaluation of a rig’s ability to operate in a manner that ensures continued effective and efficient performance.
The outcome is predictive and provides better certainty as to performance during the rig’s operational term..
If the goal is to achieve better predictability and certainty of operational performance, then it is necessary to design and execute the inspection program for an operational integrity outcome.     As is the case with most processes, a better outcome is a direct result of better preparation.
An inspection program focused on operational integrity outcomes extends beyond executing your grandfather’s checklist-based condition survey.
For rig inspection, that means all stakeholders (operator, contractor, and inspection third party) cooperate in defining specific key performance indicator (KPI) goals and establishing confidence in the systems that measure and track performance before designing and executing the inspections.     An operational integrity outcome inspection program has three critical phases:    Phase 1 – Definition and validation of Performance and KPIs    First and foremost, .

We define “performance” in terms of the specific KPIs that would be measured and tracked

Examples would include operational uptime, equipment availability, maintenance backlog, or NPT.

Athens Group has been a longtime proponent of the importance of getting the KPIs right

You can read more on the topic in our June 2016 newsletter “Getting the KPIs Right: The Critical First Step in Asset Acceptance”     Next we look at the tracking/measuring capabilities on the asset to ensure that we can actually measure and trust the KPI reporting.

One key characteristic of a KPI measurement validation is statistical stability

A measurement that is not statistically stable indicates that either the process itself is unstable, or that the measurement cannot be trusted.
For a physical parameter such as pressure, time, or volume, the measurement is considered stable if it produces a normal distribution over time.     Process performance KPIs such as NPT must also be established as statistically stable.
One of the most common issues in performance measurement are instabilities in NPT measurement.
For process performance KPIs we establish stability by ensuring the activities executed during the process are defined, observed, and recorded in a consistent and repeatable method.
Phase 2 – Design and execution of a KPI specific inspection program     Following the definition and validation of performance and the KPIs that will be used to track it, a specific inspection plan can be designed.
This plan starts with the basic equipment condition and function survey.
The plan is then extended to include audit elements which establish the baseline metrics and stability of the KPIs that will be used during operations.
This plan is then executed, and a report is prepared detailing the current condition and function of the rig (situational awareness), the historical baseline and stability of the KPIs, and the analysis necessary to evaluate the ability of the rig to continue to deliver the performance levels required (operational integrity).
Phase 3 – Ongoing audit and performance feedback    Once operations begin, a streamlined ongoing KPI audit program is put in place to validate the results of the inspections and ensure the rig performance is meeting the operational performance requirements as proven by the KPI results.     If desired, this ongoing validation of performance can be used as a feedback loop to identify performance improvement opportunities.
An additional benefit is the validation of the inspection plan.
This validation can be used to improve the efficiency, effectiveness, and outcomes of the next inspection plan.
The Athens Group operational integrity approach to rig inspection implements this three-phase approach, starting with the alignment of requirements and KPIs (as described above) and then follows a natural integrated system-oriented flow.
The result is a rig selection and acceptance process that delivers consistent, repeatable, and statistically sound outcomes — providing confidence that the rig can execute your drilling program.
As you consider new approaches to address the cost/benefit of your rig inspections, be sure you are working with an inspection company with the experience and approach necessary to meet this challenge.
Athens Group has the test and acceptance engineering experience to design and execute inspection and acceptance plans for an operational integrity outcome.
If you would like further information on any of the concepts covered in this newsletter, please send an email to [email protected]
We will be more than happy to have a dialogue.
Recent Posts.

Recent events have caused the … Read More
About Using KPI-based inspections to establish operational performance assurance
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About Introducing the Athens Group Cyber Maturity Self-Check©
In our last few newsletters we have … Read More
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#6 Fernando Gaviria debutta alla Vuelta a San Juan » TCP and UDP are both built on top of IP » 2020-09-06 14:13:28

Aale#Haptomo
Replies: 0

UDP vs.
TCP.
Oct 1, 2008     12 min read                 Hi, I’m  and welcome to.
In this article we start with the most basic aspect of network programming: sending and receiving data over the network.
This is perhaps the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is.
You have most likely heard of sockets, .

And are probably aware that there are two main types: TCP and UDP

When writing a network game, we first need to choose what type of socket to use.
Do we use TCP sockets, UDP sockets or a mixture of both.
Take care because if you get this wrong it will have terrible effects on your multiplayer game.
The choice you make depends entirely on what sort of game you want to network.
So from this point on and for the rest of this article series, I assume you want to network an action game.
You know, games like Halo, Battlefield 1942, Quake, Unreal, CounterStrike and Team Fortress.
In light of the fact that we want to network an action game, we’ll take a very close look at the properties of each protocol, and dig a bit into how the internet actually works.
Once we have all this information, the correct choice is clear.
TCP/IP.
TCP stands for “transmission control protocol”.
IP stands for “internet protocol”.
Together they form the backbone for almost everything you do online, from web browsing to IRC to email, .

It’s all built on top of TCP/IP

If you have ever used a TCP socket, then you know it’s a reliable connection based protocol.
This means you create a connection between two machines, then you exchange data much like you’re writing to a file on one side, and reading from a file on the other.
TCP connections are reliable and ordered.
All data you send is guaranteed to arrive at the other side and in the order you wrote it.
It’s also a stream protocol, so TCP automatically splits your data into packets and sends them over the network for you.
IP.
The simplicity of TCP is in stark contrast to what actually goes on underneath TCP at the IP or “internet protocol” level.
Here there is no concept of connection, packets are simply passed from one computer to the next.
You can visualize this process being somewhat like a hand-written note passed from one person to the next across a crowded room, eventually, reaching the person it’s addressed to, but only after passing through many hands.
There is also no guarantee that this note will actually reach the person it is intended for.
The sender just passes the note along and hopes for the best, never knowing whether or not the note was received, unless the other person decides to write back.
Of course IP is in reality a little more complicated than this, since no one computer knows the exact sequence of computers to pass the packet along to so that it reaches its destination quickly.
Sometimes IP passes along multiple copies of the same packet and these packets make their way to the destination via different paths, causing packets to arrive out of order and in duplicate.
This is because the internet is designed to be self-organizing and self-repairing, able to route around connectivity problems rather than relying on direct connections between computers.
It’s actually quite cool if you think about what’s really going on at the low level.

You can read all about this in the classic book TCP/IP Illustrated

UDP.
Instead of treating communications between computers like writing to files, what if we want to send and receive packets directly.
We can do this using UDP.
UDP stands for “user datagram protocol” and it’s another protocol built on top of IP, but unlike TCP, instead of adding lots of features and complexity, UDP is a very thin layer over IP.
With UDP we can send a packet to a destination IP address (eg.
112.140.20.10) and port (say 52423), and it gets passed from computer to computer until it arrives at the destination or is lost along the way.
On the receiver side, we just sit there listening on a specific port (eg.
52423) and when a packet arrives from any computer (remember there are no connections!), we get notified of the address and port of the computer that sent the packet, the size of the packet, and can read the packet data.
Like IP, UDP is an unreliable protocol.
In practice however, most packets that are sent will get through, but you’ll usually have around 1-5% packet loss, and occasionally you’ll get periods where no packets get through at all (remember there are lots of computers between you and your destination where things can go wrong…) There is also no guarantee of ordering of packets with UDP.
You could send 5 packets in order 1,2,3,4,5 and they could arrive completely out of order like 3,1,2,5,4.
In practice, packets tend to arrive in order most of the time, but you cannot rely on this.
UDP also provides a 16 bit checksum, which in theory is meant to protect you from receiving invalid or truncated data, but you can’t even trust this, since 16 bits is just not enough protection when you are sending UDP packets rapidly over a long period of time.
Statistically, you can’t even rely on this checksum and must add your own.
So in short, when you use UDP you’re pretty much on your own.
TCP vs.
UDP.
We have a decision to make here, .

Do we use TCP sockets or UDP sockets
Lets look at the properties of each: TCP:  UDP:  The decision seems pretty clear then

TCP does everything we want and its super easy to use, while UDP is a huge pain in the ass and we have to code everything ourselves from scratch.
So obviously we just use TCP right.
Wrong.
Using TCP is the worst possible mistake you can make when developing a multiplayer game.
To understand why, .

You need to see what TCP is actually doing above IP to make everything look so simple

How TCP really works.
TCP and UDP are both built on top of IP, but they are radically different.
UDP behaves very much like the IP protocol underneath it, while TCP abstracts everything so it looks like you are reading and writing to a file, hiding all complexities of packets and unreliability from you.
So how does it do this.
Firstly, TCP is a stream protocol, so you just write bytes to a stream, and TCP makes sure that they get across to the other side.
Since IP is built on packets, and TCP is built on top of IP, TCP must therefore break your stream of data up into packets.
So, some internal TCP code queues up the data you send, then when enough data is pending the queue, it sends a packet to the other machine.
This can be a problem for multiplayer games if you are sending very small packets.
What can happen here is that TCP may decide it’s not going to send data until you have buffered up enough data to make a reasonably sized packet to send over the network.
This is a problem because you want your client player input to get to the server as quickly as possible, if it is delayed or “clumped up” like TCP can do with small packets, the client’s user experience of the multiplayer game will be very poor.
Game network updates will arrive late and infrequently, instead of on-time and frequently like we want.
TCP has an option to fix this behavior called TCP_NODELAY.
This option instructs TCP not to wait around until enough data is queued up, but to flush any data you write to it immediately.
This is referred to as disabling Nagle’s algorithm.
Unfortunately, even if you set this option TCP still has serious problems for multiplayer games and it all stems from how TCP handles lost and out of order packets to present you with the “illusion” of a reliable, ordered stream of data.
How TCP implements reliability.
Fundamentally TCP breaks down a stream of data into packets, sends these packets over unreliable IP, then takes the packets received on the other side and reconstructs the stream.
But what happens when a packet is lost.
What happens when packets arrive out of order or are duplicated.
Without going too much into the details of how TCP works because its super-complicated (please refer to TCP/IP Illustrated) in essence TCP sends out a packet, waits a while until it detects that packet was lost because it didn’t receive an ack (or acknowledgement), then resends the lost packet to the other machine.
Duplicate packets are discarded on the receiver side, and out of order packets are resequenced so everything is reliable and in order.
The problem is that if we were to send our time critical game data over TCP, whenever a packet is dropped it has to stop and wait for that data to be resent.
Yes, even if more recent data arrives, that new data gets put in a queue, and you cannot access it until that lost packet has been retransmitted.
How long does it take to resend the packet.
Well, it’s going to take at least round trip latency for TCP to work out that data needs to be resent, but commonly it takes 2*RTT, and another one way trip from the sender to the receiver for the resent packet to get there.
So if you have a 125ms ping, you’ll be waiting roughly 1/5th of a second for the packet data to be resent at best, and in worst case conditions you could be waiting up to half a second or more (consider what happens if the attempt to resend the packet fails to get through?).
What happens if TCP decides the packet loss indicates network congestion and it backs off.
Yes it actually does this.
Fun times.
Never use TCP for time critical data.
The problem with using TCP for realtime games like FPS is that unlike web browsers, or email or most other applications, these multiplayer games have a real time requirement on packet delivery.
What this means is that for many parts of a game, for example player input and character positions, it really doesn’t matter what happened a second ago, the game only cares about the most recent data.
TCP was simply not designed with this in mind.
Consider a very simple example of a multiplayer game, some sort of action game like a shooter.
You want to network this in a very simple way.
Every frame you send the input from the client to the server (eg.
keypresses, mouse input controller input), and each frame the server processes the input from each player, updates the simulation, then sends the current position of game objects back to the client for rendering.
So in our simple multiplayer game, whenever a packet is lost, everything has to stop and wait for that packet to be resent.
On the client game objects stop receiving updates so they appear to be standing still, and on the server input stops getting through from the client, so the players cannot move or shoot.
When the resent packet finally arrives, you receive this stale, out of date information that you don’t even care about.
Plus, there are packets backed up in queue waiting for the resend which arrive at same time, so you have to process all of these packets in one frame.
Everything is clumped up.
Unfortunately, there is nothing you can do to fix this behavior, it’s just the fundamental nature of TCP.
This is just what it takes to make the unreliable, packet-based internet look like a reliable-ordered stream.
Thing is we don’t want a reliable ordered stream.
We want our data to get as quickly as possible from client to server without having to wait for lost data to be resent.
This is why you should never use TCP when networking time-critical data.
Wait.

Why can’t I use both UDP and TCP?

For realtime game data like player input and state, only the most recent data is relevant, but for other types of data, say perhaps a sequence of commands sent from one machine to another, reliability and ordering can be very important.
The temptation then is to use UDP for player input and state, and TCP for the reliable ordered data.
If you’re sharp you’ve probably even worked out that you may have multiple “streams” of reliable ordered commands, maybe one about level loading, and another about AI.
Perhaps you think to yourself, “Well, I’d really not want AI commands to stall out if a packet is lost containing a level loading command - they are completely unrelated!”.
You are right, so you may be tempted to create one TCP socket for each stream of commands.
On the surface, this seems like a great idea.

The problem is that since TCP and UDP are both built on top of IP

the underlying packets sent by each protocol will affect each other.
Exactly how they affect each other is quite complicated and relates to how TCP performs reliability and flow control, .

But fundamentally you should remember that TCP tends to induce packet loss in UDP packets

For more information, read this paper on the subject.
Also, .

It’s pretty complicated to mix UDP and TCP
If you mix UDP and TCP you lose a certain amount of control

Maybe you can implement reliability in a more efficient way that TCP does, better suited to your needs.
Even if you need reliable-ordered data, it’s possible, provided that data is small relative to the available bandwidth to get that data across faster and more reliably that it would if you sent it over TCP.
Plus, if you have to do NAT to enable home internet connections to talk to each other, having to do this NAT once for UDP and once for TCP (not even sure if this is possible…) is kind of painful.
My recommendation is not only that you use UDP, but that you only use UDP for your game protocol.
Don’t mix TCP and UDP.
Instead, learn how to implement the specific features of TCP that you need inside your own custom UDP based protocol.
Of course, it is no problem to use HTTP to talk to some RESTful services while your game is running.
I’m not saying you can’t do that.
A few TCP connections running while your game is running isn’t going to bring everything down.
The point is, .

Don’t split your game protocol across UDP and TCP

Keep your game protocol running over UDP so you are fully in control of the data you send and receive and how reliability, ordering and congestion avoidance are implemented.
The rest of this article series show you how to do this, from creating your own virtual connection on top of UDP, to creating your own reliability, flow control and congestion avoidance.
NEXT ARTICLE:   Glenn Fiedler is the founder and CEO of.
Network Next is fixing the internet for games by creating a marketplace for premium network transit.

#7 Cornyn explains Trump/Azar coronavirus response plan » Bitdefender is one of the best Antivirus you can rely on » 2020-09-06 13:26:53

Aale#Haptomo
Replies: 0
Bitdefender Antivirus for Windows 10 32/64 bit PC Free Download

Posted in  ,  Posted by           Have you known about Phishing, Password Stealing, Hacking and any such words.
I think you have heard them, however, did not consider them so important.
In any case, .

You have to take them so genuine that your PC might likewise get influenced by them

Yes.

We regularly utilize our PCs for file downloading and file sharing

which may be one of the reasons or a section point for such assaults.
If these happened, then you will lose the vital data for office work, spared passwords, .

Spared card subtle elements from your PC

We should know about both online and offline dangers.
Bitdefender is one of the best Antivirus you can rely on.
We ought not to take them so natural; if we do, trouble awaits.
Introducing the powerful antivirus in our PC will shield us from every one of those dangers, and we will be safe from any Virus and Trojans.
I will tell you the significance of Bitdefender Antivirus for Windows 10 32/64 bit PC and how to download it.

Source: Gadjet24.roTrending this Week: Installing Windows 10 OS from Scratch

Yes, an efficient antivirus on your system, Windows 10 system, is crucial, and you must have it.

Bitdefender does the job of one of the best antiviruses

and once installed, you need not worry anymore as it tackles the most crucial issues with your Windows PC or laptop.
With Bitdefender installed, you can work on your machine smoothly and without any worries, which is all a user wants, after all.
You can also get your favorite games and files from other computers or laptops without worrying about the infections present in it as Bitdefender antivirus takes care of everything, everything under a single software.

Also Read: Free Anti Virus For Windows 8.1 and Panda for Windows 10 free download
Bitdefender Antivirus is one of the stable and free antivirus arrangements

It recognizes known malware rapidly.  Malware is dangerous elements and can steal data as well as infect your system with adware that can be tough to remove later.
This is done to diminish the procedure of decimating the malware, .

Which like this enhances the execution of the PC

Bitdefender Free Antivirus is the ideal antivirus programming for Windows 10 PC or Laptop and is anything but difficult to download and introduce.
Like different antiviruses, it additionally permits you to perform full operating system scan or the particular file, folder or drive scan.
It has the best element of quick scanning of the malware and expelling them from your Windows 10 PC 32/64 bit.
It is anything but difficult to overhaul, and it additionally recommends programmed upgrades frequently.
Bitdefender has the great client interface that is very easy to utilize and straightforward.

It doesn’t require any different manual to use Bitdefender Antivirus for Windows 10

You should do nothing more than, simply install it and perform the scan.
It likewise scans for any dangers or infection for the file you have downloaded and also the files you have on your hard disk.
It implies that you are sheltered both online and offline.

On the beginning screen of Bitdefender

you will see tiles called Protection, Tools, and Privacy and small tiles called Scan, Safety, Optimize, and Update.
Bitdefender antivirus introduced in Windows 10 will assist you with optimizing the scanning for particular files and folders.
Some more primary focuses and features of Bitdefender Antivirus for Windows 10 32/64 bitBitdefender has the easy to use interface.
It offers you the advanced scanning of your files and folders.
You can be protected both online and disconnected from the net with Bitdefender introduced in your Windows 10 PC/Laptop for free.
It performs a full operating system scan and an accurate drive scan.
It notifies you at whatever point an upgrade is accessible.
These are a portion of the focuses and features of Bitdefender Free Antivirus for Windows 10 32/64 bit.
On the off chance that you have anything to include, kindly do offer with us through the comments.
If you feel that there is a way by which we can improve this blog, kindly let us know that too, it is important for us.
If you have any problems while using Bitdefender antivirus or you would like to know a bit more about it, let us know that too.
We are happy to help.
Also, share this article with your friends and dear ones, so that everyone can stay protected.
Stay in touch with use and we will be back with another guide here.
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#8 I Made A Taskbar Timer To Keep An Eye On Wasted Time » James Robertson is oprichter van The Atlantic Systems Guild » 2020-09-06 10:45:30

Aale#Haptomo
Replies: 0

James Robertson.

James Robertson is verbonden geweest aan honderden projecten

Vanuit deze rijke ervaring weet hij als geen ander dat ontwikkeling alleen een kans van slagen heeft als men een gedegen begrip heeft van het onderliggende probleem en een oplossing kan vinden die de benodigde functionaliteit en eigenschappen biedt.
Hij heeft een agile aanpak voor business analyse ontwikkeld die zorgt dat het team betere mogelijkheden krijgt het echte probleem te ontrafelen en begrijpen.
Alleen op die manier kunnen zij komen tot een resultaat dat leidt tot tevredenheid én gebruik door de klant.
James is auteur van zes boeken.

Waaronder het bekende Mastering the Requirements Process met Suzanne Robertson

verscheidene cursussen, video instructie en vele artikelen en presentaties die hebben geleid tot nieuwe inzichten in betere business analyse.
Als docent op gebied van requirements en business analyse wordt hij wereldwijd zeer hoog gewaardeerd.
James Robertson is oprichter van The Atlantic Systems Guild, een internationale denktank die bekend staat om zijn vernieuwingen op het gebied van systeem- en ontwikkeltechnieken.
What are ensemble models and what are their advantages.
By  at DW & BI Summit, Utrecht, Netherlands,….

Modern Data Management en Data-integratie
Sessie met Piethein Strengholt  tijdens DWH&BI Summit

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Practical session by Wayne Eckerson  at  in…

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2 en 3 juli in Utrecht.….
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#9 AI – Now Trending in Manufacturing » please try again Sorry » 2020-09-06 09:33:00

Aale#Haptomo
Replies: 0

Menu.
That solves it.

That is the complete list of what content is arriving and leaving Netflix in July 2019

Don’t happen to see certain titles on the the lists posted above.
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#10 October 15, 2014 » 2020 by Filed Under: Tagged With: » 2020-09-06 09:02:50

Aale#Haptomo
Replies: 0

Samsung.
September 2, 2020 by      Filed Under:   Tagged With: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,.
August 26, 2020 by      Filed Under:   Tagged With: , , , , , , , , , , , ,  .

Best List Of Android Phone Secret Codes

May 8, 2018 by    Android Phone secret Codes provide useful accessing for information about your device, for development or to perform quick test.
However, these codes can cause you to lose your data or even make your smartphone unusable.

Most of the menus are in English and include terms that are obscure

even incomprehensible to ordinary people.

If you […]  Filed Under:   Tagged With:

android codes 2018, android hidden codes, android secret codes, Hidden, , HTC, htc phone secret codes, Mi, , Secret Codes, Sumsung phone secret codes, Xiaomi Best Android Hidden Secret Codes 2018.
February 28, 2018 by    In this post I am going to share various secret codes for android phone 2018 that will help you in many ways to perform special actions and functions.
Some of the Codes May Be Differ With Brands, Hence Could’nt Work.
Top new working secret android codes for Samsung Galaxy, LG, Huawei, HTC, XiaoMi Mi.

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Adding Samsung Web Beta, providing you with early use of the most recent top features of the browser that is risk-free, personal, and enhanced mobile.

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April 17, 2016 by    In this post I am going to share various secret codes for android phone that will help you in many ways to perform special actions and functions.
Some of the Codes May Be Differ With Brands, Hence Could’nt Work.
List of All Android Secret Codes – 2016 WiFi Mac Address Secret Code : *#*#232338#*#* […]  Filed Under: ,   Tagged With: 2016, , android codes 2016, ,         Search this website.
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#11 Usain scores 2 goals in first start for the Central Coast Mariners » © 2020 Bar Games 101 | Wander Media LLC » 2020-09-06 08:12:24

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Replies: 0

Subscribe to Bar Games 101!.
Get the latest bar games and drinking games directly to your inbox.
*100% Privacy, no spam and we’ll never share your information.
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© 2020 Bar Games 101 | Wander Media LLC.

#12 How Innovation Can Lead To Business Growth—In Bad Times » he expands on Amyx’s use of telework » 2020-09-06 06:09:28

Aale#Haptomo
Replies: 0
26 Mar How GovCon is Responding to COVID-19: Amyx’s Satya Akula

Written by.
Categorized.
March 24, 2020 – As the world closely monitors and tracks the spread and impact of the new corona virus, business leaders are making decisions about how to mitigate the risk and keep everyone safe and healthy.
In the government contracting community, executives are enacting procedures and policies to protect employees, customers and partners while continuing to provide government agencies with the services, solutions and mission-critical support they need.
In this series.

WashingtonExec will highlight these leaders and how they are tackling this crisis

in an effort to share best practices in industry and shed light on the virus’ impact on the nation.
Satya Akula.

Amyx   To get ahead of and prepare for COVID-19 implications

Amyx, Inc.
President and CEO Akula established objectives around continuing to support government customers while keeping employees safe, especially as federal agencies respond to the pandemic.
Below, he expands on Amyx’s use of telework, internal and external collaboration and keeping morale high through engagement.
As we all grapple with the challenges posed by COVID-19, Amyx is helping to contain and minimize the effects of the coronavirus disease.  At the outset of the pandemic, I established three objectives:  continue providing uninterrupted mission support to our defense and federal civilian clients; support agencies responding to COVID-19 such as the Federal Emergency Management Agency, the Centers for Disease Control and Prevention and the departments of Homeland Security and Defense through our United States Transportation Command Global Operations Center contract; and keep our employees safe while ensuring they have the tools to be productive.   My top priority is to continue to deliver exceptional support to our customers throughout this challenging period.
In addition.

Amyx is partnering and communicating with government program managers

CORs, contracting officers and leaders as we determine the best way to support each client.
We have built a real-time portal specific to this current situation where we can collaborate and share information across all the projects.

Through our USTRANSCOM GOC contract

we support national and global missions providing transportation assets and resources to Defense and federal agencies who are actively managing and responding to COVID-19.
What has your company done to keep morale up internally for employees.
Amyx is working closely with our government clients to determine the optimal means to delivering services.
As the CEO, I have authorized the use of telework across the company in concert with Office of Personnel Management policy to allow “maximum telework flexibilities” during this time.
Our employees who directly support the government will follow the guidance set forth by their responsible contracting officer and we will ensure they have the tools and resources necessary to provide seamless support.  We feel that one of the best ways to keep up morale is through communication.

Amyx utilizes tools such as Microsoft Teams

SharePoint and voice communication options to not only maximize productivity, but also to enable continuous operations even while implementing a social distancing policy.
Though we are not working in a face-to-face environment, it is important to maintain effective communication and to keep employees engaged.
Generally, employees who are engaged and who feel like they’re making a contribution have higher levels of morale.
How has the policy for travel or attending large conferences changed.
Amyx’s motto is “Your Trusted Partner for Strategic Results.”  Gaining and maintaining the highest levels of trust with our government clients is important to Amyx.  One way that we are partnering with our government customers to minimize the impacts of COVID-19 is to support virtual conferences in support of social distancing.
Additionally, because implementing a broad telework policy means that more personal computers and commercial internet service providers will be used, Amyx is ensuring that our systems have the latest security patches and that Software-as-a-Service tools such as Microsoft Office 365 and its security features are accessible by all Amyx employees.
By enabling a secure cloud-based computing environment.

Amyx employees are able to virtually attend conferences

events and meetings.
Read the full article at WashingtonExec.com                                                                 Recent Posts.
Archives.

#13 Why My Data Journey Led Me to Trifacta » It’s obvious that no matter what PewDiePie does » 2020-09-06 02:51:45

Aale#Haptomo
Replies: 0

.
Opinion.
Category: Opinion.
By    Posted on                   7         Perv Simulator VR Highlights Steam’s Continued Problem with Quality Control.
Perv Simulator VR is the latest game that highlights the lack of quality control on Steam and why the Epic Games Store is a better option.

By    Posted on                   11         The Obsessive Hate Against PewDiePie

It’s obvious that no matter what PewDiePie does, some in the media have an obsessive hate for him while giving others a free pass.
By    Posted on May 6, 2020.
By    Posted on.
By    Posted on.
By    Posted on.
By    Posted on                   0         E3 2019 | Fallout 76 Could get a Second Chance.
The addition of NPC’s to the world of Fallout 76 is going to change the games dynamics and make fans give it a second chance.
By    Posted on June 12, 2019                   7         Understanding why “Angry” Game Commentators are Popular.
An article that examines the popularity of “angry” game commentators on YouTube fails to address what has made them popular.
By    Posted on June 9, .

2019                   9         Rape Day Highlights Steam’s Problem with Quality Control

The controversy regarding Rape Day has once again brought into question the problem with Steam quality control.
By    Posted on March 6, 2019.
By    Posted on                   1         The Mistakes of Fallout 76 (How to Improve the Next Game).

Bethesda has been wanting to make an online Fallout experience

but Fallout 76 was not a great entry.

This is a look at the mistakes made and what Bethesda should do next time

By    Posted on November 28, 2018                   0         StanRage | Calling Gamers “Entitled” is Not an Argument.
StanRage explains why using the label of “entitled gamers” is not a real argument.
By    Posted on November 15, 2018                   8         Call of Duty Should Have Embraced VR, Not Battle Royale.
A look into why Activsion should have been an industry leader by taking the Call of Duty series into the realm of VR instead of the Battle Royale genre.
By    Posted on September 19, 2018                   22         StanRage | The Filip Miucin Scandal From a Content Creators Perspective.
An independent game journalist and content creator shares his thoughts regarding the Filip Miucin scandal.
By    Posted on August 27, .

2018                   1         Could AAA Studios Saturate the Battle Royale Market
The Battle Royale market has now become PlayerUnknown’s Battleground vs

Fortnite vs.
Battlefield V vs.
Black Ops 4.
By    Posted on June 25, .

2018                   0         Merry Christmas from the 8Bit/Digi Team
The team here at 8Bit/Digi would like to wish everyone a Merry Christmas

By    Posted on December 25, 2017             2  4 Next.

#14 POST NEWS UPDATE: Mark Andrews discusses the future of the ATTACK! Pro Wrestl.. » Spider Solitaire Game Screenshots » 2020-09-06 01:43:32

Aale#Haptomo
Replies: 0
Spider Solitaire – PLAY FREE – Card Game
Spider Solitaire – PLAY FREE – Card Game                              Posted in

                                                                                                           Spider Solitaire – Play Free.
Spider Solitaire Instructions :  The objective of the game is to clear the table of all cards.
To do this you have to stack cards on top of one another in a descending order.
The King is the highest card, followed by Q, J, 10 to 2 and finally the Ace at the very end.
When you are stuck you can click on the cards on top to deal out another layer of cards.
Note: there must be a card in every column for the game to allow this.
Good luck and enjoy the game.
(by the way, this game is also really great for stress release)                              “Spider Solitaire ” was provided by Wanted5 Games.
Spider Solitaire Game Screenshots.

Solitaire Legend - PLAY FREE - Card Game

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#15 Top 5 Key Benefits of an Order Management System » x Rechercher : » 2020-09-06 00:36:22

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DC FanDome Les fans auront le contrôle car ils pourront planifier leur journée à

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#16 5 Summer Events You Won’t Want To Miss » Hottest Anime News & Rumors | AnimeShinbun » 2020-09-05 23:49:41

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#17 Os desejos sexuais mais procurados pelos brasileiros na internet » Mirage Arcane Warfare – XboxOne » 2020-09-05 22:36:10

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Replies: 0

XBOX One.
Category:  XBOX One.
Mirage Arcane Warfare – XboxOne.

2                    In Mirage: Arcane Warfare

the calm of a strange fantasy world is shattered by ruthless civil war.
Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert… Read More »                                               Middleearth Shadow of War – XboxOne.

2                    “Following the amazing reception to Middle-earth: Shadow of Mordor

we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,” said… Read More »                                               Micro Machines World Series – XBOXONE.
1                    The legend is back.
Micro Machines World Series combines the thrilling madness of racing micro vehicles with epic team battle strategies, set against the extraordinary interactive backdrops of the everyday home.
Grab your NERF blaster, try to avoid the jam,… Read More »                                               Metal Gear Survive – XboxOne.
2                    Summary: Metal Gear Survive picks up from the ending of METAL GEAR SOLID V: GROUND ZEROES, to an alternate timeline caused by unexplained wormholes forming in the sky.

Download .torrent You need uTorrent for downloading .torrent files

Madden NFL 20 – XBOXONE.

2                    The company hired Bethesda Softworks to finish the game

but this only got them partway to their goal.

While EA used many of its designs

including contributions to their physics engine,[27] within a year Bethesda stopped working on Madden and… Read More »                                               Madden NFL 19 – XBOXONE.
2                    Coaches and players at all levels of the sport say that Madden has influenced them, and recommend the game to learn football strategy and tactics, practice plays and assignments, and simulate opponents.[4][9] Young players who grew up with it reportedly… Read More »                                               Madden NFL 18 – XBOXONE.
1                    Last year gamers were able to play Madden and FIFA early as well as other games and EA confirmed that this is happening again in 2017.
You may not be able to record the gameplay at all, but you are… Read More »                                               Lock’s Quest – XboxOne.
3                    Lock’s Quest is a real-time strategy video game developed by 5th Cell and published by THQ.

It is 5th Cell’s second Nintendo DS game
It was released in North America on September 8

2008, in Europe on September 26, 2008… Read More »                                               Just Cause 3 Gold Edition – XboxOne.
3                    Explore an island paradise that offers ultimate freedom – parachute jump, wingsuit and free-diving in an open, unlimited world Flying in the air and crossing the mountains with a wingsuit that gives you new ways to kill enemies Use Grapple… Read More »                                               Guilty Gear Xrd Rev 2 – XboxOne.
3                    Guilty Gear Xrd[a] (Japanese: ギルティギア イグザード Hepburn: Giruti Gia Iguzādo?) is a fighting video game developed by Arc System Works.

The 5th main (16th overall) installment in the Guilty Gear series

Guilty Gear Xrd was developed using Unreal Engine 3,… Read More »                            234›»                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         by.

#18 158 Writing versus Running an RPG Adventure » The Master of BitInn , » 2020-09-05 20:36:02

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Menu.
店长.
The Master of BitInn                      ,.

#19 What Are Your RCM Strategies For Working From Home? (Remote Cat Management) » Spiel: Gewinner 4 – Gewinner 2 (Baku) 18:00 Uhr (CET) 4 » 2020-09-05 20:28:50

Aale#Haptomo
Replies: 0

UEFA EURO 2020 Spielplan.
UEFA EURO 2020 Spielplan.
UEFA EURO 2020 Spielplan.
Bild: UEFA Gruppen-Überblick.
Gruppe A: Italien (Stadio Olimpico, Rome), Azerbaijan (Olympic Stadium, Baku) Gruppe B: Russland (Saint Petersburg Stadium), Dänemark (Parken Stadium, Kopenhagen) Gruppe C: Niederlande (Johan Cruijff ArenA, Amsterdam), Romänien (National Arena, Bucharest) Gruppe D: England (Wembley Stadium, London), Schottland (Hampden Park, Glasgow) Gruppe E: Spanien (Estadio de San Mamés, Bilbao), Republic of Ireland (Dublin Arena) Gruppe F: Deutschland (Fußball Arena München, München), Ungarn (Puskás Aréna, Budapest)Gruppenphase.
Freitag, 12.
Juni (Eröffnungsspiel) Gruppe A (Rom), 21:00 Uhr (CET)Samstag, 13.
Juni 2020 Gruppe A (Baku) Gruppe B (Kopenhagen) Gruppe B (St.
Petersburg)Sonntag, 14.
Juni 2020 Gruppe C (Amsterdam) Gruppe C (Bucharest) Gruppe D (London)Montag, 15.

Juni 2020 Gruppe D (Glasgow) Gruppe E (Bilbao) Gruppe E (Dublin)Dienstag

16.
Juni 2020 Gruppe F (Budapest) Gruppe F (München)Mittwoch, 17.
Juni 2020 Gruppe A (Rom) Gruppe A (Baku) Gruppe B (St.
Petersburg)Donnerstag, 18.
Juni 2020 Gruppe B (Kopenhagen) Gruppe C (Amsterdam) Gruppe C (Bucharest)Freitag, 19.

Juni 2020 Gruppe D (London) Gruppe D (Glasgow) Gruppe E (Dublin)Samstag

20.

Juni 2020 Gruppe E (Bilbao) Gruppe F (Budapest) Gruppe F (München)Sonntag

21.
Juni 2020 Gruppe A (Rom) Gruppe A (Baku)Montag, 22.
Juni 2020 Gruppe B (Kopenhagen) Gruppe B (St.
Petersburg) Gruppe C (Amsterdam) Gruppe C (Bucharest)Dienstag, 23.
Juni 2020 Gruppe D (London) Gruppe D (Glasgow)Mittwoch, 24.
Juni 2020 Gruppe E (Bilbao) Gruppe E (Dublin) Gruppe F (Budapest) Gruppe F (München)Achtefinale.
Samstag, 27.
Juni 2020 1.
Spiel: 1A v 2C (London) 2.
Spiel: 2A v 2B (Amsterdam)Sonntag, 28.
Juni 2020 3.
Spiel: 1B v 3A/D/E/F (Bilbao) 4.
Spiel: C v 3D/E/F (Budapest)Montag, 29.
Juni 2020 5.
Spiel: 2D v 2E (Kopenhagen) 6.
Spiel: 1F v 3A/B/C (Bucharest)Dienstag, 30.
Juni 2020 7.
Spiel: 1E v 3A/B/C/D (Glasgow) 8.
Spiel: 1D v 2F (Dublin)Viertelfinale.
Freitag, 3.
Juli 2020 1.

Spiel: Gewinner 5 – Gewinner 6 (Saint Petersburg) 18:00 Uhr (CET) 2
Spiel: Gewinner 3 – Gewinner 1 (München) 21:00 Uhr (CET)Samstag

4.
Juli 2020 3.
Spiel: Gewinner 4 – Gewinner 2 (Baku) 18:00 Uhr (CET) 4.

Spiel: Gewinner 7 – Gewinner 8 (Rom) 21:00 Uhr (CET)Halbfinale

Dienstag, 7.
Juli 2020 1.

Spiel: Gewinner VF1 – Gwinner VF2 (London) 21:00 Uhr (CET)Mittwoch

8.
Juli 2020 2.

Spiel: Gewinner VF3 – Gewinner VF4 (London) 21:00 Uhr (CET)Finale

Sonntag, 12.

Juli 2020 Gewinner HF1 – Gewinner HF2 (London) 21:00 Uhr (CET)

.
Social Media.
.

#20 Bushcraft skills: How to prepare a cup of Bushcrafter’s Coffee » Contact Us – Armedunity Gaming Blog » 2020-09-05 17:35:23

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Replies: 0

Contact Us.
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#21 I can’t stop buying bikinis from these 3 places in 2020 » Das Fanclub Magazin UG (haftungsbeschränkt) ist berechtigt » 2020-09-05 17:28:05

Aale#Haptomo
Replies: 0

Teilnahmebedingungen.

Gewinnspiel-Teilnahmebedingungen

§ 1 Anwendungsbereich, Pflichten und Kosten (1.) Diese Bedingungen finden Anwendung, wenn Personen an Gewinnspielen und Ausschreibungen der Fanclub Magazin UG (haftungsbeschränkt) (Jagdhornstraße 33, 81827 München) teilnehmen.(2.) Die Teilnahme ist kostenlos und ohne Verpflichtung für die Teilnehmer.
Ebenfalls werden die Gewinnchancen nicht durch etwaige Leistungen der Teilnehmer beeinflusst.§ 2 Teilnahmeberechtigung Teilnahmeberechtigt sind Personen ab 18 Jahren.
Mitarbeiter der Fanclub Magazin UG (haftungsbeschränkt) sowie Mitarbeiter von Kooperationspartnern, die mit der Erstellung oder Abwicklung des Gewinnspiels beschäftigt sind oder waren sind von der Teilnahme an dem Gewinnspiel ausgeschlossen.

Eine Person darf nur ein Mal pro Gewinnspiel teilnehmen

Andernfalls ist das Fanclub Magazin UG (haftungsbeschränkt) berechtigt diese Person vom Gewinnspiel auszuschließen.§ 3 Rechte Dritter (1.) Die Teilnehmer erklären.

Dass ihre Einreichung zum Gewinnspiel (zum Beispiel Texte

Zeichnungen oder Fotografien) nicht gegen die Rechte Dritter, insbesondere Urheberrechte und Persönlichkeitsrechte, verstößt.(2.) Falls andere Personen an der Erstellung oder Entwicklung des Teilnahmebeitrags beteiligt waren, so müssen sie sich mit dessen Einreichung und späterer Veröffentlichung im Rahmen des Gewinnspiels einverstanden erklären.
Das gleiche gilt, .

Wenn Dritten ein exklusives Recht an den eingereichten Beiträgen eingeräumt wurde

Auch wenn Personen erkennbar auf eingereichten Fotografien oder Zeichnungen erkennbar sind, ist deren Einverständnis mit der Einreichung und späterer Veröffentlichung einzuholen.§ 4 Abwicklung (1.) Eine Auszahlung des Gewinns in bar, in Sachwerten, .

Dessen Tausch oder Übertragung auf andere Personen ist nicht möglich
Ein Gewinner kann auf seinen Preis verzichten

In diesem Fall rückt an seine Stelle die nächste Person nach oder es erfolgt die Ermittlung eines anderen Gewinners zu den bestehenden Konditionen.

Die Übergabe erfolgt in der Regel per Versand an die von dem Gewinner angegebene Adresse

Ist die Übergabe des Gewinns nicht möglich oder unzumutbar, erhält der Gewinner einen gleichwertigen Ersatz.(2.) Die Benachrichtigung über den Gewinn erfolgt direkt durch die Gewinnversendung, welche entweder von Fanclub Magazin UG (haftungsbeschränkt) oder beauftragten Agenturen/Kooperationspartnern durchgeführt wird.
Das Fanclub Magazin UG (haftungsbeschränkt) ist berechtigt, die Daten des Gewinners an die Agenturen/Kooperationspartner zu übermitteln, um so die Auslieferung des Gewinns zu ermöglichen.(3.) Bei einer erfolglosen postalischen Zustellung des Gewinns behält sich das Fanclub Magazin UG (haftungsbeschränkt) vor, einen neuen Gewinner zu ermitteln.
Sollten die angegebenen Kontaktmöglichkeiten fehlerhaft sein (z.
B.
Post- oder E-Mail-Adressen) ist das Fanclub Magazin UG (haftungsbeschränkt) nicht verpflichtet richtige Adressen auszuforschen.
Die Nachteile, die sich aus der Angabe fehlerhafter Kontaktdaten (z.
B.
fehlerhafte Post- oder E-Mail-Adresse) ergeben, gehen zu Lasten des Teilnehmers.(4.) Der im Rahmen des Gewinnspiels als Preis präsentierte Gegenstand ist nicht zwingend mit dem gewonnenen Gegenstand identisch.
Vielmehr könne Abweichungen hinsichtlich Modell, Farbe o.
Ä.
bestehen.
Der Preissponsor kann einem dem als Preis präsentierten Gegenstand gleichwertigen Gegenstand mittlerer Art und Güte auswählen.§ 5 Datenschutzhinweise zum Gewinnspiel (1.) Daten werden im Rahmen der gesetzlichen Vorschriften geschützt (Datenschutz ).(2.) Der Teilnehmer erklärt sich damit einverstanden, dass seine Einreichungen zum Gewinnspiel sowie die übermittelten personenbezogenen Daten zur Person (Vorname, Nachname, Ort, Fotografie oder andere elektronische Materialien) im Zusammenhang mit dem Gewinnspiel, dessen Auslosung und Abwicklung auf der Website des Fanclub Magazin UG (haftungsbeschränkt) veröffentlicht werden.(3.) Der Teilnehmer kann der Veröffentlichung bereits bei der Teilnahme oder nachträglich der Veröffentlichung seiner personenbezogenen Daten widersprechen.§ 6 Haftung(1.) Eine Haftung des Fanclub Magazin UG (haftungsbeschränkt) – gleich aus welchem Rechtsgrund – besteht nur, wenn ein Schaden durch schuldhafte Verletzung einer vertragswesentlichen Pflicht (Kardinalpflicht) in einer das Erreichen des Vertragszwecks gefährdenden Weise verursacht wurde oder auf Vorsatz oder grobe Fahrlässigkeit zurückzuführen ist.
Haftet das Fanclub Magazin UG (haftungsbeschränkt) gemäß dem vorstehenden Absatz für die Verletzung einer vertragswesentlichen Pflicht, ohne dass Vorsatz oder grobe Fahrlässigkeit vorliegen, so ist die Haftung auf den Umfang begrenzt, mit dessen Entstehen das Fanclub Magazin UG (haftungsbeschränkt) bei Vertragsschluss aufgrund der ihnen zu diesem Zeitpunkt bekannten Sachlage typischerweise rechnen musste.(2.) Die vorstehenden Haftungsbeschränkungen bzw.
-ausschlüsse gelten nicht bei schuldhafter Verletzung von Leben, Körper und Gesundheit, für Haftungsansprüche nach dem Produkthaftungsgesetz sowie im Falle einer vertraglich vereinbarten verschuldensunabhängigen Einstandspflicht oder wenn der betreffende haftungsbegründende Umstand arglistig verschwiegen wurde.(3.) Soweit die Haftung des Fanclub Magazin UG (haftungsbeschränkt) gemäß den Regelungen zu diesem Haftungsausschluss ausgeschlossen oder beschränkt ist, gilt dies auch für die persönliche Haftung von Organen, Arbeitnehmern, Vertretern und Erfüllungsgehilfen.§ 7 Änderungen der Teilnahmeregeln und Beendigung des Gewinnspiels(1.) Das Fanclub Magazin UG (haftungsbeschränkt) behält sich vor, jederzeit die Teilnahmebedingungen zu ändern.(2.) Weiterhin behält sich das Fanclub Magazin UG (haftungsbeschränkt) das Recht vor, das Gewinnspiel bzw.
die Verlosung jederzeit aus wichtigem Grund ohne Vorankündigung zu beenden oder zu unterbrechen.
Dies gilt insbesondere für solche Gründe, die einen planmäßigen Ablauf des Gewinnspiels bzw.
der Verlosung stören oder verhindern würden.
Sofern eine derartige Beendigung durch das Verhalten eines Teilnehmers verursacht wird.

Ist das Fanclub Magazin UG (haftungsbeschränkt) berechtigt

von dieser Person den entstandenen Schaden ersetzt zu verlangen.(3.) In Ausnahme-Fällen gelten besondere Teilnahmebedingungen, die für das betreffende Gewinnspiel kenntlich ausgewiesen werden.
Sie gehen im Konfliktfall diesen allgemeinen Bedingungen vor.§ 8 Zusatzbedingungen (1.) Weitere Teilnahmebedingungen (zum Beispiel Dauer des Gewinnspiels, Art und Umfang des Gewinns) werden bei dem jeweiligen Gewinnspiel angegeben.(2.) Sollten einzelne Bestimmungen der Teilnahmebedingungen ungültig sein oder ungültig werden, bleibt die Gültigkeit der übrigen Teilnahmebedingungen unberührt.
An ihre Stelle tritt eine angemessene Regelung, die dem Zweck der unwirksamen Bestimmung am ehesten entspricht.§ 9 Gewinnspiele Dritter und Rechtsweg  (1.) Bei Gewinnspielen, die von Dritten angeboten werden, sind die Dritten für die Ausschüttung der Preis und Abwicklung des Gewinnspiels verantwortlich.
Das Fanclub Magazin UG (haftungsbeschränkt) weist die Teilnehmer auf das Gewinnspielangebot von Dritten hin.(2.) Der Rechtsweg ist ausgeschlossen.§ 10 Gewinnspiele in sozialen NetzwerkenVeranstalter: (1.) Veranstalter der Gewinnspiele der aufgeführten Fanpages Facebook, Twitter, Instagram.

Google+ und Youtube ist das Fanclub Magazin UG (haftungsbeschränkt) (Jagdhornstraße 33

81827 München):https://www.facebook.com/fanclubmagazin https://twitter.com/fanclubmagazin https://instagram.com/fanclubmagazin https://www.youtube.com/c/FanclubMagazinDe0 Teilnahme: (1.) Die Teilnahme ist kostenlos und unabhängig vom Erwerb von Waren oder Dienstleistungen.
Mit der Teilnahme am Gewinnspiel akzeptieren Sie die Teilnahmebedingungen des Fanclub Magazin UG (haftungsbeschränkt).(2.) Teilnahmeberechtigt sind Personen mit Wohnsitz in Deutschland, Österreich und der Schweiz, die bei Teilnahme mindestens 18 Jahre alt sind.(3.) Angestellte der vom Fanclub Magazin UG (haftungsbeschränkt) sowie Mitarbeiter von Kooperationspartnern, die bei der Umsetzung oder Abwicklung des Gewinnspiels beschäftigt sind.

Sind von der Teilnahme ausgeschlossen.(4.) Teilnehmer der Gewinnspiele sind Personen

die zwischen dem auf der Fanpage angegebenen Zeitraum den Gewinnspiel-Reiter auf der Facebook Fanpage des Fanclub Magazin UG (haftungsbeschränkt) liken oder kommentieren.(5.) Spätere Likes werden bei der Verlosung nicht mehr berücksichtigt, unabhängig davon, worauf die Verspätung zurückzuführen ist.

Das Fanclub Magazin UG (haftungsbeschränkt) kann für jegliche technische Störungen

insbesondere Ausfälle des Telefonnetzes, des Netzwerks, der Elektronik oder der Computer nicht verantwortlich gemacht werden.(6.) Für alle Gewinnspiele in sozialen Netzwerken gilt: Teilnehmer dürfen keine geldwerten oder andere Vorteile für die Empfehlung ihrer Kommentare, Posts, Likes oder Tweets versprechen.
Falls dies doch geschieht, kann der Teilnehmer vom Gewinnspiel ausgeschlossen werden.(7.) Falls Bots oder Like-Betrug für die Bewertung der eigenen Kommentare, Posts, Likes oder Tweets eingesetzt werden, .

Kann der Teilnehmer ebenso vom Gewinnspiel ausgeschlossen werden

Preise: (1.) Es werden nur die im Gewinnspiel näher beschriebenen Preise verlost.(2.) Ist der Preis eine bewegliche Sache, wird er dem Gewinner per Post an die angegebene Adresse geschickt.(3.) Mit Aufgabe des Preises bei der Post geht die Gefahr an den Gewinner über.(4.) Für Lieferschäden ist das Fanclub Magazin UG (haftungsbeschränkt) nicht verantwortlich.(5.) Der Preis ist nicht übertragbar.
Eine Barauszahlung sowie Auszahlung in Sachwerten oder Tausch des Gewinns ist nicht möglich.
Gewinner: (1.) Der Gewinner eines Preises wird zeitnah zur Verlosung benachrichtigt.(2.) Der Gewinner hat den Erhalt der Gewinnbenachrichtigung unverzüglich, spätestens jedoch innerhalb von 14 Tagen des Fanclub Magazin UG (haftungsbeschränkt) gegenüber zu bestätigen und die benötigten Angaben zu machen.
Andernfalls ist das Fanclub Magazin berechtigt, einen neuen Gewinner auszulosen.
.
Teilnahmebedingungen.
Social Media.
.

#22 Pilot: Narrative Control in RPGs » please try again Sorry » 2020-09-05 12:46:51

Aale#Haptomo
Replies: 0
You can see Unity’s official blog post which has more information

Tell me what you think.
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#23 Soorce – CO2 Bilanz – klimaneutral 2019 » Tags: download free Seasons of Heaven PS3 torrent » 2020-09-05 11:53:56

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Replies: 0

Seasons of Heaven – PS3.
Published by  - Posted in                               Information about Seasons of Heaven has been floating around since December 2016.
It’s a new game from French indie studio AnyArts Production and is based on the Nico Augusto novel of the same name.
Just based on the gameplay trailer, this post-apocalyptic world looks both fantastical and visually stunning, though the animation could use some tightening up.
Well-known Nintendo reporter, Laura Kate Dale, explained via Twitter “To those asking the Seasons of Heaven trailer, it’s PC footage.
Devs are in line for a Switch dev kit they do not have one atm.” Despite there being a lack of games at launch, the Switch has quite a lineup of titles that we can look forward to, including ones for both hardcore gamers and those who are more relaxed.
Many of those titles, however, can be found across consoles, so what can we expect of the Switch exclusives.
Seasons of Heaven could be the answer we’re looking for.
Download .torrent You need  for downloading .torrent files.
Tags: download free Seasons of Heaven PS3 torrent.

Download free torrent Seasons of Heaven PS3

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2 Comments on "Seasons of Heaven – PS3".
Bland    July 21, 2017 at 06:52 - Reply                The game works just fine.
Gonzales    September 26, 2017 at 07:35 - Reply                Works great.
Thanks.
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#24 30th Twitter Chat with Dr Chris Kwaja on Responding to Covid19 In the Context.. » Flash Games Download by Deimos Tel`Arin » 2020-09-05 11:26:39

Aale#Haptomo
Replies: 0

Flash Games Download by Deimos Tel`Arin.
>>       -   |  |  |  |  |  |  |      -   |  |  |   |   |   |   |   |  |   |     |.
17 Feb 2013 | , ,.

|                                          Eets Title: Eets Genre: Strategy

Casual, Indie Developer: Klei Entertainment Publisher: Klei Entertainment Release Date: 29 Mar 2006 Metascore: 81/100.
14 Feb 2013 | , , , ,  |                                           Oddworld: Stranger’s Wrath HD Title: Oddworld: Stranger’s Wrath HD Genre: Action, Adventure, Strategy, Platformer | Developer: Oddworld Inhabitants | Publisher: Oddworld Inhabitants Release Date: 21 Dec 2010 Metacritic: 87/100.
13 Feb 2013 | , , , ,  |                                           Oddworld: Munch’s Oddysee Title: Oddworld: Munch’s Oddysee Genre: Action, Adventure, Strategy, Platformer | Developer: Oddworld Inhabitants | Publisher: Oddworld Inhabitants Release Date: 21 Dec 2010 Metacritic: 79/100                                                               XCOM: Enemy Unknown – Download.
2 Feb 2013 | ,  |           4,425        Comments Off on XCOM: Enemy Unknown – Download                           XCOM: Enemy Unknown Title: XCOM: Enemy Unknown Genre: Strategy Developer: Firaxis Games Publisher: 2K Games Release Date: 12 Oct 2012 Metascore: 89/100     ==  link, click here for  links and screen shots ==                                                          X-COM: Interceptor – Download.
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30 Jan 2013 | ,  |           7,501        Comments Off on X-COM: Apocalypse – Download                           X-COM: Apocalypse Title: X-COM: Apocalypse Genre: Strategy Developer: MicroProse Software, Inc Publisher: 2K Games Release Date: 15 Jul 1997 Metascore: 87/100     ==  link, click here for  links and screen shots ==                                                          X-COM: Terror From the Deep – Download.
29 Jan 2013 | ,  |           4,096        Comments Off on X-COM: Terror From the Deep – Download                           X-COM: Terror From the Deep Title: X-COM: Terror From the Deep Genre: Strategy Developer: MicroProse Software, Inc Publisher: 2K Games Release Date: 1 Apr 1995 Metascore: 86/100     ==  link, click here for  links and screen shots ==                                                          X-COM: UFO Defense – Download.
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Hi there.
My name is Deimos Tel`Arin, the gamer behind this blog about.
Thanks for dropping by yo.
Make yourself at home and look around, and if youhave any particular  you want me to be blog about, do feel free to  me yo.
Get to know me better at my  page or visit my blog daily and get to know me eventually.
My blog  has plenty of  and walkthroughs is somewhat regularly updated with new games every day.
Do check out the many  available on my blog and feel free to  as you like.
I also blog about various  that I own in my Steam Account as over these years I have purchased and amassed quite a number of PC Games all bought from the online digital store Steam.

Check out my  to see what games I have on my Steam Account if you want to
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#25 Support Local Spartanburg » Games In Education 2010 – WoWinSchool Resources » 2020-09-05 10:26:14

Aale#Haptomo
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Games In Education 2010 – The Hero’s Journey:  WoWinSchool Goes To The Classroom

Where gaming and education converge.
Games In Education 2010 – The Hero’s Journey:  WoWinSchool Goes To The Classroom.
Games In Education 2010 – WoWinSchool Resources.

The WoWinSchool Wiki – this is the central hub of the project

Anyone can read any page here.
If you wish to contribute, and we encourage you to do so, you’ll need an author account.
Be sure to request access and tell me your connection to education.
Edurealms.com – my games in education blog.
This is also where I’ll be sharing personal reflections on the experiences of the WoWinSchool Project.

Eight Myths About Video Games Debunked – great article by Dr

Henry Jenkins.
It addresses the issues of violence, demographics, etc.
Why should I use video games in my classroom.
Find supporting research at – http://wowinschool.pbworks.com/Supporting-Research Follow the WoWinSchool Project on Twitter – @wowinschool The Presentation.
The Hero’s Journey:  World of Warcraft Goes To The Classroom View more  from.

Student Perspectives – Year One

My Contact Information.
Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools Email – lucas at edurealms.com On Twitter – @PCSTech  Skype – lucas.gillispie In World of Warcraft Pantego – 80 Shaman, Guild Leader, Harbingers of Light Alliance, Sisters of Elune Server Erud – 80 Death Knight, Cognitive Dissonance Alliance, Sisters of Elune Server Foghlum – 80 Warlock, Cognitive Dissonance Alliance, Sisters of Elune Server                                                                                                       |                                         August 12, 2010 |                     No Comments »                                                             Leave a Reply Cancel reply.

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